Bethesda has made a detailed 2020 roadmap for Fallout 76 and confirmed the introduction of Seasons. The roadmap showcases future content coming to Fallout 76 this year, which includes“major rebalancing” of combat and rewards, C.A.M.P. Shelters, Legendary Perks, and the start of a yearlong Brotherhood of Steel story arc.
These new seasons will introduce an account-wide progression system that will overhaul the current Challenge system. Seasons will be available to all players and offer a unified progression path to unlock rewards such as Power Armor paints, C.A.M.P. items or Perk Packs. The seasons system will take place of the Challenge system, which rewarded Atoms for completing Daily and Weekly Challenges. Players will instead earn a new currency: S.C.O.R.E. points. These points will advance players in their Seasonal progression.
Players will see a new option on the Main Menu that will take them to a uniquely Fallout-themed seasonal progression screen.
During Season 1, this will be a Captain Cosmos-themed boardgame!
All players begin at the first space on the board — Rank 1 out of 100. Advancing along the board involves acquiring a new type of currency, S.C.O.R.E., obtainable through the revamped Challenge system and other in-game activities.
Challenges will be less complicated and easier to complete, typically involving activities players would complete by playing Fallout 76 as they normally would.
Rewards are handed out at every rank, with bigger rewards the more you advance and at specific milestones (Rank 25, 50, 76, etc.).
Players will have the option to spend 150 Atoms to skip ranks after the first two weeks of a Season. After two weeks, players can move ahead in ranks by spending Atoms as a means for those late to a Season a chance to catch up.
Seasons will run for 10 weeks with a two-week break between the end of one season the start of the next.