Scorn was announced way back in late 2014 by developer Ebb Software. However, in 2020 it had surprisingly transitioned into a next-generation title. The long development period brought about numerous challenges. Scorn actually had to be significantly reworked in order to create the perfect design of the legendary works of H. R. Giger.
Speaking with MSPowerUser in a recent interview, game director Ljubomir Peklar stated that "immersion is what drives Scorn". Peklar went on to say that if presentation fails to make the player feel as if they are in a nightmarish world, where humans are fused with machines, then the game would "fall flat". So, it became obvious that Ebb Software needed Scorn to run with high-end visuals and performance, which is something current generation consoles couldn't do. It was then that the developer decided to switch to next-generation hardware instead.
Ebb Software had to do a complete re-working of Scorn. Peklar said that nearly 80 percent of what was shown back in 2018 has been changed through constant trials and errors.If we fail at immersing the players Scorn will simply fall flat. We have various tools at our disposal to immerse the player, from sights to sounds, but we have to make sure we use them properly to elevate and prioritise the psychological component. Next-gen hardware makes it easier because you don’t have to do so much leg work and you can just concentrate on art.
We didn’t [want to bring Scorn to current-gen consoles] because we want our game to be played at 60FPS. That would be close to impossible without big sacrifices. Next-gen is about responsiveness, smoothness and a lot less time wasting. The problem with these features is that they are not easy to sell in videos or screenshots.
Scorn is still in development for Xbox Series X and PC and upon release, will join the growing library of Xbox Game Pass. However there is no specific release date yet on Xbox Series X.We learned every lesson two times over. It almost feels unreal with how much confidence and how much ignorance we went into all of this. If at the beginning someone could project to your mind how much you don’t know, and would need to learn, you would probably just be too paralysed to start at all. Basically 80% of that part of the game you saw has changed, let alone the rest of the game.